Myths and Legends of

Along the walls on the edge of the repository great murals depict the myths and legends of Seandomhn.

Perhaps you wish to back away from the walls to look at another section of the room? You can also see the arched doorway leading back to the dark halls from any point in this room, should you wish to leave.

The Tale of Creation

The tale of the creation of the world of Seandomhn is well known, for it is a tale the gods always ensure they communicate without falsehood nor discrepancy as one of the first edicts imposed upon the gods who rely on the faith of mortals was that they should never lie about this event, and the deities who do not rely upon mortal faith have no reason to lie about it either. That said, it is no secret that every god leaves out one detail or another, and of those who witnessed creation first hand only the Meddling Brothers speak to mortals with any regularity. Yet even when the other Primordial Gods speak of this time, they have nothing to gain from deceiving mortals, nor do they have any need to lie. Instead they simply withhold those facts they care not to share from mortals and lesser god alike, why is not known, but they have never actually refused to answer a direct question on this matter when asked, simply dismissing it as "irrelevant details" before giving the briefest most inexact answer they can conceive, only showing annoyance when pressured to give more details, and as everyone knows, annoying a god can lead to anger and angering a deity is the height of folly.

It began in a place that no longer is, in a time that was never part of our own, in another world with different gods and different laws, and in this time none of our gods yet had any form nor awareness, yet they have pieced together what has happened in this time during their first era, as well as through divine understanding. A circle of wizards, now remembered only as the Circle, desired a world of their own, not a mere demiplane, but a true plane of their own. They began work on the spell to do such, and as they cast the spell they realized that while they succeeded, the world they created was unstable. It was crumbling even as it formed and they knew it only had a thousand years before it collapsed entirely. Immortality being one of their more trivial accomplishments these ancient wizards studied their new plane to determine what was limiting its lifespan. This lead to the discovery that a plane must be stabilized by others, and as they had made their own beholden to no other plane it could not exist for long on its own. At first they begun the process to connect their plane to the others, but then their leader suggested that the cosmos were disorganized and imperfect already, and that chaining their creation to the planes that already existed made it nothing but a glorified demiplane. Hearing this the Circle began a new plane. They would write a new cosmos with their own laws.

First the Circle divided their creation into three spheres, the material, the elemental, and the divine, and began their small scale experiments upon them, so that they knew all they needed for when they created their own cosmos. The first issue was that the material sphere, which was the innermost of the three, was constantly scoured and destroyed by the elemental sphere. To protect the material from the elemental they created around it a shell of arcane magics, but when this proved too weak they instead created a shell of pure aetheric energies, which proved capable of protecting the material from the elemental. This allowed the material to coalesce into the material plane, and the elements to coalesce into the elemental planes, of which four were recognized at first, though as time goes on there have been more discovered. Yet at first these elemental planes kept collapsing, and so they looked towards the divine planes and realized that another shell would be needed to protect the elemental from the divine. To accomplish this they created a shell of aetheric energies, but it was not enough. After a century of seeking a new solution they realized that the issue was not that aetheric energy couldn't do the job, it was that it wasn't applied correctly. This lead to the polarization of aetheric energy into the positive and negative, creating two half-shells, along the border of which these energies mixed. With this the elemental planes were safe and settled into their current state. The divine then coalesced into its own modern planes, positioning themselves in the correct regions around the polarized aetheric shell so as to properly shield the elemental from themselves. This created the divide of the upper and lower planes. Yet, it was noted that some planes existed along the border, which seemed to only be shielded by a mixture of positive and negative aetheric energy, which are now known as the border planes.

It was soon noticed that these border planes either attracted or repelled each other to varying degrees, it was later noticed a similar behave exists among the upper and lower planes, and when these border planes pushed each other too far from the border the polarized aetheric energies failed and the entire system collapsed again. It was also noticed that the material sphere was not able to be stabilized correctly, as the aetheric energies shielded it too much from the divine sphere, while trying to solve the issue of the border planes took another few centuries, the isolation of the material was solved through the creation of tunnels polarized aetheric energies directly through the elemental sphere to the material sphere. These tunnels coalesced into the positive and negative planes, creating what is now known as the Axis of Life, and in its interaction with the material two new planes formed, which we know now as Aisling and Ocras, with this the original material plane came to be known as Seandomhn. The creation of the Axis of Life lead to the idea of another axis to solve the issues among the planes attracting and repelling each other. This took a long while to accomplish, and while the Circle worked their first creation decayed further. Eventually, with only two centuries left to spare, they discovered a solution. The creation of the Maelstrom and the Shard was enacted and each was placed at opposite sides of the polarized aetheric shell along its border. They seemed to solve the problem but over time they became crowded and, so to solve this issue, they were set in motion rotating along the outside border in a clockwise motion. This created the Axis of Direction, around which the forces of Order, also known as Law, and Discord, also known as Chaos, organize themselves.

With this the Circle had created the structure it needed, and so only had one thing left to do, to set down the laws of magic for their new world. This took a mere century, and in that time they created the raw stuff of magic, which mortal and divine is bound to, draíocht. From draíocht a cycle of magic was created, and with it the raw components to perform spells and divine works, and so as to ensure no emergent gods could oppose them, the dependency of divinity upon mortal worship was also added to the design. This was the final act needed, and they rushed with their final century to create and cast the spell needed to create this in full scale. Their goal was simple, to ascend as gods of their new creation as they formed it, and their blueprint complete. Yet no matter how hard they tried they could not create a spell, nor even a sequence of spells, that they could cast to create their cosmos. As they were running out of time a plan was made, to create automatons to devise the means to place each piece of their grand blueprint in place, and while they did so the Circle would create another flawed plane to live in. These would be the first servants of the over-deities the Circle intended to become, and so they constructed the Primordial Gods, though, since they did not view them as gods, they did not bind them to the laws of divinity as that would be too restrictive for them to accomplish their goal. Each of these constructs was given a task, a fundamental system to construct and enact, as well as all the knowledge of the blueprint needed to understand their task and the form it would take when completed, as well as great power to accomplish it. These new creations were more than simple golems however. In their hubris the Circle created true over-gods in power and will, and while they accepted their task, they lacked enough understanding of the mortal condition to even consider that they could be servants, or that anything should not be done to accomplish their task. They were apathetic to everything at first, other than their Circle given task, even to their creators. So it came that the first gods completely unmade the cosmos that came before, erasing everything that was, even their creators. That existence came to a close, for the first gods needed material to work, and they saw all of existence as those materials, and since nothing in existence fit the blueprint it was not deemed as valuable or worth preserving. Not even the Circle.

As the Primordial Gods unmade everything they came to understand it, and they used this knowledge to devise ways to enact the blueprint. Realizing that their initial assignments were a flowed way of organizing the task the Primordial Gods unmade and remade themselves into a new number with new tasks to handle. They also took their understanding of names gained when they unmade all the peoples that were to label themselves. In this time they set down certain structures. They created the spheres, they created time, the natural laws, as well as aetheric energy and draíocht. Then they created Fate so as to help ensure they would accomplish their goal of creation. Sentience, good, evil, order, discord, and all other things were created in this time, as they did so the miniaturized designs and tests of the Circle proved to be near perfect predictors of what would happen. Yet the Circle never ran any tests concerning sentient beings, nor did they actually test the system with any deities within it. It was these two failures that lead to near disaster. The place where the two Axis of Creation meet was intended to be right in the centre of the world that would form in the material sphere, the world that would be known as Seandomhn, as here would be the site of where the process that produced draíocht would be taking place, allowing it to flow outward into everything else. As the Primordial Gods constructed the world and placed the Axis of Creation where they were needed some of the Firstborn started to war. The Firstborn were the earliest gods created by the Primordial Gods, created to manage some of the new systems that were being put in placed by the Primordial Gods as they enacted the blueprint, and here is where the first deviation was created. The Meddling Brothers, the two Primordial Gods who were oversee fate had, up until now, decided that fate needed not to be too strict, there that the details could work themselves out, and so they had only fated the Firstborn to set the point of convergence of the Axis of Creation, but they did specify where that point would be, and so in their warring the Firstborn, in an attempt to each other, set the point of convergence on the surface of Seandomhn rather than its centre, causing the formation of the Wound of Creation. This blatant divergence from the blueprint caused the Primordial Gods to bring a violent stop to the war of the Firstborn, but it was too late, their fate had played out, and so the point of convergence was set forever more. This formed the great chasm that divides the continent in half, and is why the magical energies of the chasm cause destruction to those with innate magical power as well as magical items. It also is why not even the divine can pass through the region, as this is the source of all draíocht. The length of the chasm follows the path that the Axis of Direction took when it was first created.

In response to this the Meddling Brothers chose to no longer take so many chances with fate. They wrote out the fate of all beings, mortal and divine, in exacting detail so that everything would follow the blueprint from then on, at least as far as could be ensured with the damage that was already done. Somethings needed adjustments, the cycle of magic could no longer take place in the unreachable depths, it now took place closer to the surface, and so the Foesgàil was created, and in it a new ecosystem formed, likewise the convergence being so close to the surface meant that there was far more magic in the world than intended, as well as far more flowing out from the material into the outer spheres. This also meant that the various races of the world needed to be scattered differently than initially intended so as to account for this issue, and those with a more magical nature flourished to a greater degree than was previously expected based on the existence that no longer was. Yet setting fate so firmly worked flawlessly until the rest of the blueprint was enacted. Yet in this time the Primordial Gods grew bored. Most chose to sleep this boredom away, or occasionally make small adjustments to their piece of the great design to observe the results of slightly modified parameters upon creation. The blueprint fully complete they didn't have anything left to do, nor did they have any requirement to keep the finished world as it is now that the blueprint is completed. The younger generations of gods managed many aspects of the day to day of running existence and so the Primordial Gods tried to find new ways to amuse themselves. While most found mortals an interesting curiosity to observe, as well as many of the younger gods, they also found them incomprehensible, still never forming a true understanding of the mortal condition. This was true for all except the Meddling Brothers, who have an excellent understanding of mortals and younger deities due to writing their fates, and as such to this day still interact with them frequently. The Meddling Brothers purview over fate means that so long as they have done their job they rarely have work to do, but this also means they get bored the quickest. It was in the final days of the Age of Creation where they made their discovery that if something has no fate, and instead possess true freewill, it can create waves that free others from their fate, and thus creates work for the Meddling Brothers. There is also the bonus that it turns out fateless mortals are simply interesting to watch, and they can truly make a difference that no adjustments to existing fate could enable, as the script of fate is normally too strictly written allow any deviation.

To this day all gods, even the Primordial Gods, petition the Meddling Brothers to create fateless mortals and younger gods so as to solve problems that could not be solved in any other way due to the restrictions of fate, for there is no other source of amusement for such powerful beings now that the blueprint is complete.